The Master Teacher Blog

The Master Teacher Blog
Providing you, the K-12 leader, with the help you need to lead with clarity, credibility, and confidence in the ever-evolving world of education.
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Debate: Is Edutainment the Enemy of Learning?

Assessment and Curriculum, Planning, Student Learning

Debate: Is Edutainment the Enemy of Learning?

Frustration around the expectation to entertain while educating has grown in frequency and intensity as technology, social media, and other sources of entertainment increasingly compete for the attention of our students. Fortunately, we do not necessarily have to choose one or the other. We can provide students with experiences that feature both entertainment and education. It is possible to hold two ideas in our thinking at the same time. We can focus on standards and learning goals while seeking the best ways to achieve them.

The Cambridge dictionary defines edutainment as “The process of entertaining people at the same time that you are teaching them something, and the products such as television programs, software, and others that do this.” Edutainment might be thought of as a continuum featuring entertainment and education. There is a time and place for edutainment and time for an exclusive focus on learning. Of course, overreliance on edutainment can lead students to believe that learning should always be colorful, entertaining, and fun. They can reach the conclusion that they are the audience and educators are the entertainers.

Stories, analogies, humor, examples, videos, role play scenarios, games, and simulations can provide a context, stimulate interest, and present crucial information to support learning. However, we must be careful not to focus so heavily on the supporting activities that shortchange or abandon the intended learning. Edutainment might be thought of as a resource and strategy to support a learning effort or activity. It is not pedagogy.

Building motivation and activating engagement play important roles in learning, but they are not learning. They can prepare students for learning, but they are not ends in themselves. Our work is to help students to develop cognitive connections and structure. This work requires thinking, reflection, and application. It may feature multiple attempts before success is achieved. It can be enjoyable and rewarding, but it is not always fun.

So how might we think about the role of edutainment in our classrooms without assuming that we must be entertainers? Here are six elements to consider:

  1. Think of edutainment as a strategy. We might use it as a hook to build interest, a means to renew or build background knowledge, or an experience to make a connection.
  2. Start with learning goals and outcomes. If we choose to engage in or enlist some form of edutainment, we need to be certain that it aligns with and supports what we want students to learn. If we don’t and they fail to make a connection, it is just entertainment.
  3. Include multiple learning modes. The more ways in which we expose and engage students to hints, previews, visuals, sounds, and actions related to learning, the wider the range of students we are likely to engage.
  4.  Search for emotional hooks. Some of the best options for engaging students involve love, hate, outrage, compassion, irony, intrigue, and other emotional connections. Compelling stories, persuasive analogies, heart-tugging examples, and other invitations for students to care can generate surprisingly strong motivation and engagement.
  5. Find ways to involve students in creating the experience. Students might design games, develop role play scenarios, create videos, or other engaging activities to introduce and support learning.
  6. Follow up edutainment activities. The value of this type of activity is found in the connections and reflections that students make. Observations, analyses, discussions, and even debates can move students from passive listening to active thinking.

Meanwhile, we need to be mindful of several cautions:

  • Avoid activities that are overly simplistic and superficial. Our goal is to prepare students for the learning that lies ahead. Activities that lack depth and connections can leave students confused and unable to grasp the intended purpose.
  • Resist over-engineering edutainment activities. Time and other resources are precious. Too much time spent preparing and conducting introductory activities can distract and compromise the focus on the time available for learning.
  • Use edutainment sparingly. Overuse of fun, entertaining activities can reduce students’ attention spans and leave them impatient and intolerant of extended and rigorous learning.
  • Make sure that students have access to necessary resources. Some students may not have the technology and other material resources necessary to participate. Check to be certain all students can participate before presenting an edutainment experience.
  • Don’t confuse entertainment and instruction. The real work of learning comes after an edutainment experience. Explicit instruction, reflection, practice, application, and formative assessment are the elements that make learning happen.

The bottom line is that educators do not have to be entertainers. However, finding ways to engage students in experiences that make learning more interesting, intriguing, and compelling can build intrinsic motivation and support deeper engagement.

A Six-Part Lesson Design that Accelerates Learning

Assessment and Curriculum, Planning, Student Learning

A Six-Part Lesson Design that Accelerates Learning

The workshop model of lesson construction is designed to focus student attention and activities on building understanding, developing ownership, and fostering independence. It also offers the advantage of application across disciplines and subject areas and has been proven to be successful when put into practice.

While there are variations in the ways workshop activities are labeled and described, they share core elements that help to accelerate, solidify, and extend learning. The following are six learning and teaching components common to widely accepted workshop approaches, and a description of how each component accelerates the learning process.

Component #1: Prepare students with engaging opening activities. We might start with a compelling narrative that reveals the relevance and importance of what students will be learning. The activity might reveal and reinforce connections to prior learning. It could be a challenge activity that invites students to solve a problem or find an answer that will be revealed in the upcoming lesson. This activity also might be a pre-assessment task that reveals what students need to review or may still need to learn.

Accelerator: Preparation activities activate thinking and help students get ready to learn.

Component #2: Present brief, focused, relevant mini lessons. Lessons that generate the greatest amount of learning are not long. In fact, maximum attention and information absorption typically extend only for about 10-20 minutes depending on the age and maturity of students, the complexity of the content, and the compelling nature of what students will learn. While we might be tempted to extend our explanation, provide greater detail, or delve into specifics, research shows that students’ attention will begin to wane when the information we share extends beyond this relatively short time span. The key is to discern what is most important for students to learn next, organize the content in the most understandable and manageable format, and present the information with energy, commitment, and authenticity. Mini lessons do not have to be provided through direct instruction. Flexible strategies and variations can be employed to expose students to new learning content.

Accelerator: Short, targeted instruction taps into students’ energy and attention while they are at their peak.

Component #3: Provide opportunities for reflection. When the lesson is finished, students need time to absorb and make sense of what they have heard, seen, and experienced. Often called “brain breaks,” these are important opportunities for students to place what they are learning in working memory where it is sorted and prioritized for storage in long-term memory. We might have students physically move, engage in a mindfulness activity, or another activity that does not require significant mental energy. As little as 3-5 minutes can be adequate to accomplish this goal.

Accelerator: Students’ brains immediately begin to organize and store new information in working memory.

Component #4: Design opportunities for students to interact with what they are learning. Activities such as peer teaching, think-pair-share, and drawing pictural representations and mind maps help students to process new information, strengthen their grasp of information, and articulate their understanding of what they are learning. Students may work alone, in pairs, small groups, or large groups, depending on the content and activity.

Accelerator: Students practice sorting new information, clearing up areas of confusion or misunderstanding, and readying new learning for long-term memory.

Component #5: Arrange for application of new information or skills. Using new skills and applying new understanding to relevant, purposeful, and challenging activities further solidifies learning and builds confidence in using new knowledge. Practice activities also provide additional opportunities to clear up remaining confusion and dispel any misconceptions.

Accelerator: The shift to application and practice completes the transition from learning dependence to independence.

Component #6: Debrief for clarity and understanding. As a concluding activity, debriefing provides an opportunity for students to reflect on their learning. Reviewing strategies, noting areas of struggle, and owning progress and new understanding helps to complete the learning process and move new information toward long-term memory. This can also be an opportunity to identify areas or elements of learning that still need support and review in the future.

Accelerator: Debriefing helps students to understand their learning journey, develop ownership of what they have learned, and provide us with feedback to use as we plan future instruction.

The workshop approach also offers the flexibility to be compressed or expanded depending on the content, amount of time available, and student readiness. Some components might be introduced one day and followed by remaining components the next day. Or, if time allows, the entire process can be accomplished in a single session.

Think about how you already employ elements of the workshop model. Are there areas or aspects you might strengthen or add? How might you adjust your approach depending on the content you teach, the age and maturity of your students, and schedule constraints you face?

Motivating Students: Eight Alternatives to Saying “Good Job”

Climate and Culture, Communication, Relationships and Connections

Motivating Students: Eight Alternatives to Saying “Good Job”

Five Ways to Learn What Students Already Know and Can Do

Assessment and Curriculum, Planning, Student Learning

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Simple but Game-Changing Practices to Feature Every Week

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Simple but Game-Changing Practices to Feature Every Week

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